Inherits: MessageQueue
Description
The MemoryMessageQueue class is used to create message queues that send and receive messages within the same process by using shared memory.
Important points
- This queue is typically used for testing to mock real queues.
Configuration parameters
- name: name of the message queue
References
- *:logger:*:*:1.0 - (optional) ILogger components to pass log messages
- *:counters:*:*:1.0 - (optional) ICounters components to pass collected measurements
Constructors
Creates a new instance of the message queue.
See also MessagingCapabilities
public
MemoryMessageQueue(string name = null)
- name: string - (optional) a queue name.
Instance methods
Abandon
Returns a message into the queue and makes it available for all subscribers to receive it again. This method is usually used to return a message that could not be processed at the moment to repeat the attempt. Messages that cause unrecoverable errors shall be removed permanently or/and sent to dead letter queue.
public override
Task AbandonAsync(MessageEnvelope message)
- message: MessageEnvelope - message to return.
ClearAsync
Clears the component’s state.
public override
Task ClearAsync(string correlationId)
- correlationId: string - (optional) transaction id used to trace execution through the call chain.
CloseAsync
Closes the component and frees used resources.
public override
Task CloseAsync(string correlationId)
- correlationId: string - (optional) transaction id used to trace execution through the call chain.
CompleteAsync
Permanently removes a message from the queue. This method is usually used to remove the message after successful processing.
public override
Task CompleteAsync(MessageEnvelope message)
- message: MessageEnvelope - message to remove.
EndListen
Ends listening for incoming messages. When this method is called, ListenAsync unblocks the thread and execution continues.
public override
void EndListen(string correlationId)
- correlationId: string - (optional) transaction id to trace execution through the call chain.
IsOpen
Checks if the component is open.
public override
bool IsOpen()
- returns: bool - true if the component is open and false otherwise.
ListenAsync
Listens for incoming messages and blocks the current thread until the queue is closed.
See also IMessageReceiver, ReceiveAsync
public override
Task ListenAsync(string correlationId, IMessageReceiver receiver)
- correlationId: string - (optional) transaction id used to trace execution through the call chain.
- receiver: IMessageReceiver - receiver used to receive incoming messages.
Peek
Peeks a single incoming message from the queue without removing it. If there are no messages available in the queue, it returns null.
public override
Task<MessageEnvelope> PeekAsync(string correlationId)
- correlationId: string - transaction id used to trace execution through the call chain.
- returns: Task<MessageEnvelope> - peeked message or null.
PeekBatch
Peeks multiple incoming messages from the queue without removing them. If there are no messages available in the queue, it returns an empty list.
public override
Task<List<MessageEnvelope>> PeekBatchAsync(string correlationId, int messageCount)
- correlationId: string - (optional) transaction id used to trace execution through the call chain.
- messageCount: int - maximum number of messages to peek.
- returns: Task<List<MessageEnvelope>> - list with peeked messages.
ReadMessageCount
Reads the current number of messages in the queue to be delivered.
public override
Task<long> ReadMessageCountAsync()
- returns: Task<long> - number of messages in the queue.
ReceiveAsync
Receives an incoming message and removes it from the queue.
public override
Task<MessageEnvelope> ReceiveAsync(string correlationId, long waitTimeout)
- correlationId: string - (optional) transaction id used to trace execution through the call chain.
- waitTimeout: long - timeout in milliseconds to wait for a message to come.
- returns: Task<MessageEnvelope> - received message or null.
RenewLock
Renews a lock on a message that makes it invisible from other receivers in the queue. This method is usually used to extend the message processing time.
public override
Task RenewLockAsync(MessageEnvelope message, long lockTimeout)
- message: MessageEnvelope - message to extend its lock.
- lockTimeout: long - locking timeout in milliseconds.
SendAsync
Sends a message into the queue.
public override
Task SendAsync(string correlationId, MessageEnvelope message)
- correlationId: string - (optional) transaction id used to trace execution through the call chain.
- envelope: MessageEnvelope - message envelop to be sent.
Examples
var queue = new MessageQueue("myqueue");
queue.SendAsync("123", new MessageEnvelop(null, "mymessage", "ABC"));
queue.ReceiveAsync("123", 0);